This sword is used in some moves, and the orb at the pommel of the blade is colored along with the main costume color.
Sheathed at its hip is a Brawl-style beam sword, which produces a Smash 64-style ‘fat blade’ Beam Sword blade. It has the glowing orbs at the heels, as with its arms, and its feet have toes that curl up, like Alloy Red’s do. Alloy has a wide-ish lower body and relatively thick thighs, to emphasize the whole ‘a little of both’ look, and bulky, long boots like Alloy Yellow, but with knee-plates like Alloy Red’s. Its LOWER body, however, is closer to Alloy Blue’s, complete with her glowing lines. At its waist is a white wire-frame sphere, with a circular core inside that highly resembles Master Core’s orb mode, complete with ‘inverted’ colors and faded lines. They terminate in four ‘prongs’, which hold the glowing orbs that are Alloy’s hands. Its upper body is styled after that of Alloy Red, with a big, sweeping chestplate with glowing lines along it, both Alloy Red’s V-shaped ones and Alloy Yellow’s along-the-rim ones, with slender-ish upper arms and thicker forearms, styled like bracers. This orb shifts about as Alloy looks around, and can express like an eye can, with a black ‘eyelid’ covering it in some expressions. Its head is certainly large, with its face being an empty hollow wherein a white orb resides. When under the effects of a Smash Ball, its eye glows up yellow, and the Smash Ball-esque core in its abdomen glows up proudly in vibrant Smash Ball colors with black lines.ĪPPEARANCE AND COSTUMES: In general, Alloy’s body-type is very similar to Alloy Yellow’s, but its proportions are different. However, it has a surprisingly fast dash for something of its weight, and has three jumps, the first mimicking Mario’s classical jump and the second having a pose evocative of Mario’s second jump in Super Mario 64…and the third is a tiny little Kirby-like hop, with a flipping motion like Mario’s third jump in Super Mario 64, albeit just ONE flip.
It has a heavy weight despite being about the same size as Mario, it has average move speed and average attack range and some unusual B-moves. That said, the moves here are but suggestions. As such, it’d make sense for it(going with no defined gender, as you’ll see under Appearance) to use various moves that other fighters USED to have, but no longer do, in addition to some moves of its own. Specifically, the Fighting Alloy Team, as the name indicates, and the Fighting Polygon Team. ORIGIN: Alloy’s appearance is derived from previous Fighting Minion Teams.
It is advantageous to use this in the early stages of the game because of it has almost no disadvantages, and is useful across almost all jobs and party members.Ĭool Personality and Quirks Compatible with Everyone Except VampiresĬool is safe to use in almost every Job, except for Vampires because some of its skills such as Curse makes it incompatible with some of the personality's quirks.First off is Alloy, a little project I devised around things left on the cutting-room floor during Smash transitions.
It can also help you avoid status effects by being indifferent. Personalityīest Personality for All Jobs 'Cool' PersonalityĬool can increase the damage of a regular attack and help avoid an enemy's attack. However, if you want to get the best out of your character, continue reading our guide below for our recommendations.īelow is a list of each personality and their ranking. Best Personalities You can finish the game regardless of the personality you choose, so if you're looking to have fun without worrying about efficiency in the early stages, it's best to just use your preferred personality to go with your playstyle.